Yet Santorini (weight 1.73), despite its cute art style, is an absolute monster of a game when played competitively against strong opponents. Many of the reviews reflect this, with a lot of people comparing it to chess and go.
Honestly, I think you could approximate the weight rating of most games by setting the box on a scale. Other than telling you how many different components you’ll get, the weight rating is only a rough approximation of depth.
Another pair of games to compare is Agricola and Caverna. These ones have very similar weights (a bit under 4) yet they play dramatically differently. Agricola is extremely tight and vicious with competitive play. Caverna, on the other hand, is a victory point bonanza. This has led to a sharp divide in the community, with Caverna having stolen a lot of the ‘thematic’ players from its older sibling.
Edit: I need to add that I in no way intended to disparage thematic players. I love thematic games too. My preferences usually change based on my mood and energy levels. Thematic games are much better on a Friday night after work, with good friends, good food, and tasty beverages. Fierce, competitive games are much more of a Saturday afternoon rainy day type of situation.
I didn't play with expansions because they aren't on the phone app. This might be unfair, because I'm comparing it to Race with expansions.
I would put it first in my list of games that hold up when attempting to win.
Are you playing it with serious gamers? It has about the highest return to skill of any short game I know these days except Race.
A key test: do any of your games ever take more than 4 rounds to someone winning? If so, your group hasn’t gotten very deep in it yet.
It feels like a lot of the variety in the game should come from the 8 cards in your deck, but it can't if you just discard them most of the time.
I agree that you're going to discard 3/4 of your artifacts, and ~50% of them are almost never worth playing. But I've been continuously surprised by people pulling out wins with PoP/artifact combinations I didn't expect to be viable.
If your definition of "completely collapses" is "some paths are much better than others in high level play", then I guess we just disagree on what makes a good heavy board game.
I do agree with you that Wingspan has a corvidae problem, though; I've never seen anyone but a beginner lose with an early raven.
This is all subjective, of course. The Splendor designers obviously intended for players who purchase a large number of small holdings to be able to win. Every variant in the expansion works to address this issue. Another player could reasonably say "Splendor has failed because everyone just rushes to buy about 2 big holdings." To me, "Splendor but everyone goes for big holdings right away" is still pretty good at being Splendor. "Res Arcana but you rush a PoP and get like 8 VPs from it and 2 from a monument" feels disappointing compared to the game I thought I would be playing. I'm glad you like it! A friend tells me the 2nd expansion makes a lot of things better, so I'm looking forward to trying it out.