Right, a C interface without obj-c would be enough to make it much easier
for example, I can inject variables into the C preprocessor in my build settings and have a C header that defines constant strings with those variables, which I can then import directly into Swift as a module
It's usually as simple as calling data() on a vector or std::string (as well as having a function to return the length or size of the data buffer). And if you wrap your header file in the normal C externs, it shouldn't compile if you do things that are not allowed in C, if I remember.
But you are right it can be a lot of work if you have a large surface area. I try to stick to tight, focused APIs, and data is normal C structs which work fine in C++ as well.