> It seems obvious to me that the people talking about NFTs and secondary markets in games have not played any MMO for any length of time, or they'd know about nerfing and expansions.
The weirdest part is that origin story for Ethereum is literally what you're talking about but somehow everyone is pitching that as a solution despite it clearly not being capable of preventing the same thing from happening again:
> I happily played World of Warcraft during 2007-2010, but one day Blizzard removed the damage component from my beloved warlock's Siphon Life spell. I cried myself to sleep, and on that day I realized what horrors centralized services can bring. I soon decided to quit.