Curious if someone can fill me in on what I was missing. I tried Sonic Mania recently and felt the same general frustration.
Curious if someone can fill me in on what I was missing. I tried Sonic Mania recently and felt the same general frustration.
> Also, fantastic music
Sonic 2 (especially Chemical plant zone) is among my favorite game soundtracks.
Actually I think I'm just gonna leave a link to the whole OST right here. The OCRemix album for this game too.
https://youtube.com/playlist?list=PLvNp0Boas721ZhOX_U084B4Jr...
The Michael Jackson collaboration was real, apparently, and The Jetzons were the old band of an MJ co-songwriter.
Not a coincidence, the first 2 Sonic episodes had their music created by the lead composer of one of the most famous Japanese bands, Dreams Come True, who went on to make hits after hits locally.
The music for Sonic 3 is sometimes attributed as one of the reasons why it has been left out of retro collections ant hasn't been re-released[1].
[0] https://michael-jackson.fandom.com/wiki/Sonic_the_Hedgehog_3 [1] https://medium.com/@CraigJShields/michael-jackson-is-the-rea...
It also wasn't just Michael Jackson that contributed to Sonic 3's sound track. It was a number of producers who were associated with Jackson. Particularly so after Jackson left the project. The Ice Cap Zone is a really good example of this because it's virtual a verbatim 16-bit recording of Hard Times by the Jetzons (https://www.youtube.com/watch?v=q9sdsclDwas)
I mean they did a bit - Sonic 2 you could become Super Sonic (invincible) pretty easily, and in Sonic 3 & Knuckles you had to find Giant Rings to be able to get to Super Sonic.
Also, if anyone out there hasn't played a Sonic game since the original few... check out Sonic Mania. It's largely an homage, but it's very well done.
You couldn't save your progress in the original sonic games, so if you liked the game you ended up playing through it a lot. There are a lot of various paths through the levels.
I don't find it shitty or not really, just a different game mechanic.
As you play through the games again, you can learn to get through them faster. You gotta learn to play scales before you can effectively improvise. And yes, the idea is to play them again; back in the day almost no one said "I only play a game once and then I'm done with it". We couldn't afford to buy very many game cartridges for our systems, so we played the same ones over and over, and that afforded us plenty of opportunity to "git gud" enough to learn how to speedrun Sonic, Mario, and other such games. And games were designed to have a bit of longevity to them and to be challenging enough that people would need multiple playthroughs to develop skill.
Sonic 3D Blast however was more fun to me since you’re exploring a level rather than holding right arrow.
Sonic does this thing where there's just a bunch of rings and you almost certainly won't get all of them.
Since SRB2 is using a 3D view, it seems that you can maintain the speed design while still have reasonable chance to react in time, since you can see what is actually ahead of the character.
JJ doesn't require you to make it in time, the only thing it adds is the bonus score.
Also spamming fire button works most of the time.
I was pretty fond of it back in the day exactly because it didn't require to blindly run.
> Whereas in a mario game you can generally improv your way through a level on skill alone.
The NES Mario's are notorious for being evil to those who haven't learned the levels. There's literal dead ends that will kill you if you chose the wrong path. Even the later SNES titles will have hidden stages that cannot be reached via improv alone.