There's also a lot you can do with 2d pixel art assets in 3d if you like a retro style. Godot has (Animated)Sprite3D which makes it very easy.
Though it may be fun, setting up a whole streaming platform and engaging an audience is a whole shitload of extra work on top of the actual gamedev, so if you have limited time best to really truly treat it as a hobby and squeeze in an hour or two on certain evenings or something.
I love Godot BTW, here's my latest project in it: https://twitter.com/TetrisMcKenna/status/1486629669252313088...