Are many of you getting a lot of replay value from the big sandboxes?
Are many of you getting a lot of replay value from the big sandboxes?
GTA5 was probably the last big game that, when I finished the main story, I was still having fun and that's mostly because it was pretty short for a AAA game.
Katamari on the PS4 is a game that I wish I could buy more levels for. I had so much fun with that one.
I've felt the same with many games. I don't think length is an issue per se, rather it's that they achieve that with filler and padding. I can imagine a bunch of young lowly paid game developers mass-producing low-effort side quests and other stuff to fill the world with. Like its only purpose is to give the player something to do (and some reward, for the loot & xp addicts) rather than to tell an interesting, compelling story and make you part of it.
Length is an issue for other reasons but the urge to skip forward and just get on with it is, for me, 100% due to repetitiveness and boredom and lack of lasting quality.