While that is a great which I will definitely consider for the future, this website at least supports WebXR. In case you have a VR headset, please consider trying to run this video using one!
Did you record those videos holding the camera in your hand? Because they have a shake to it that does not correspond to my heqd movement.
So if anyone wants to try it in the headset be sure that you are not nauseated by movements that don't correspond to you own head
I'd just have to figure out how to get that into GodotEngine and without killing the performance.