[1] You can block ads in mobile games with a proxy that takes less than a minute to set up, at least on Android.
[1] You can block ads in mobile games with a proxy that takes less than a minute to set up, at least on Android.
Therefore, including what the parent and the others have already mentioned, I would like to suggest these perspectives:
• maybe not everyone is aware of the ease of setting up ad blocking as you described
• maybe not everyone is on a platform where this is feasible -> you provided an example on Android, which implicitly means it is different or more difficult on other platforms
• maybe someone is using a restricted device provided for work
• maybe experiencing what many others are experiencing is intended. e.g. due to work reasons as creakingstairs suggested, or due to personal fulfillment
• maybe someone values the time spent on writing "a whole post analyzing" the situation more than setting up any modification
• maybe not everyone or no one is exactly Homo economicus [1]
• etc.
Well, now you know.
> maybe not everyone is on a platform where this is feasible -> you provided an example on Android, which implicitly means it is different or more difficult on other platforms
This is just as doable on Iphone, I just Googled it. Though perhaps people aren't aware of the ease of Googling things as I described.
> maybe someone is using a restricted device provided for work
This is in the context of ads seen in mobile games, so...
> maybe experiencing what many others are experiencing is intended. e.g. due to work reasons as creakingstairs suggested, or due to personal fulfillment
You're accusing me of not empathizing with purely hypothetical possibilities which support your worldview, but you're not empathizing with what someone actually said. Does the word "uneasy" or the word "impatient" suggest "personal fulfillment" to you?
> maybe someone values the time spent on writing "a whole post analyzing" the situation more than setting up any modification
I'm not criticizing the choice to write the post--that I get. I'm criticizing the choice to view ads, which is inherently harmful to people's mental health.
> maybe not everyone or no one is exactly Homo economicus
I'd go so far as to say that nobody is Homo economicus--I'm not sure what I said that would lead you to believe I think that. I do believe that with a bit of knowledge, people can take steps to protect themselves from advertising.
For in-app, there's also the tech hurdle. Now that I know there's a method, I'm tech savvy enough to search it out an implement it, but there's going to be a much higher barrier than a click-to-install browser extension which means the average user (who won't know what a proxy is to begin with) won't really have access to this method.
That's… horrifying.
Why would you want to play a game that treats you like that? I mean, is it fun? I suppose some people must enjoy window-shopping, and I guess this is like that, but… I just can't imagine hoping to see an advert — it feels really manipulative and sinister.
In short, advertising has killed a lot more, and a lot better, than it has funded.
For a casual game a model like this would be a good way to get a decent amount of revenue from anyone that likes the game but may not be completionist or get bored with it at some point.
Then, in the rare instance that you have a hit game, you can further supplement it with paid DLC for extra levels that you have to own the base game for.