Some total conversions and such could be in a legal grey area or bad place if they take the original assets of the game (sprites, sounds, music, etc) and include them in their WAD files to distribute. There are some projects like Freedoom that recreated the entire asset pack of the original doom games so that someone could use it freely if there are legal concerns.
But even so, it's irrelevant because all Romero is distributing here is a WAD file, not a modification of Doom itself.
https://waltersgameboy.tripod.com/simpdoom/
AFAIK, they were never sued for it. You still needed the original Doom WAD files to apply the mods over.
Then they put out final and ultimate doom which is basically that. If they didn’t care in the 90s they don’t care now.
Myk Friedman did pretty much everything for the mod.
My contribution was the technical work required to remove id Software assets (graphics & sounds) from the WAD so that it could be published on the popular WAD FTP site of the day. You can read more about it in the "WALTER SAYS" section of the readme at https://www.gamers.org/pub/idgames/themes/simpsons/ulsimpdm....
Sadly, Myk passed away a few years back. I never actually spoke with him, it was all over email and USPS, and some facebook when that came around.
John Romero appeared on a Doom themed episode of the Netflix show "High Score". In the episode, there was a quick montage of a bunch of Doom mods. The was a split-second of a Simpsons Doom mod that appeared on screen. After careful study, I determined it was the original Simpsons Doom by Steve Blauwkamp & Chuck Fuoco. I was this close to being able to say my work was featured on Netflix. Ah well.
In this case, it would be more of a polite fiction, as I don't think anyone is seriously going to take action against a charity effort.
Edit: also that was a much different issue around intellectual property ownership, I don't think even Microsoft / Bethesda will sue over soliciting donations