Second, the article at the Verge is based on running an x86 game under Rosetta's x86 emulation instead of testing the performance of a native ARM and Metal game.
Strangely, The Verge's Mac Studio review covers the fact that the Adobe suite of software had to be updated to support ARM and Metal before you could see the full performance of the hardware without emulation, but they completely ignore this for games.
>With many recent professional Mac reviews, the story has been: Apple makes great hardware, but the software — specifically Adobe’s Creative Cloud — isn’t optimized for Apple’s ideas.
But at this point, Adobe has had quite a bit of time to catch up. Apple has sold a whole bunch of M1 devices — the demand is here, and Adobe has responded. Premiere, Photoshop, Lightroom, Audition, Media Encoder, and more are running natively on Apple Silicon (and After Effects is available in beta). And the story has basically flipped: the Mac Studio now appears to be one of the few computers that can unlock the full power of Adobe’s software.
https://www.theverge.com/22981815/apple-mac-studio-m1-ultra-...