Melrōse, a language to program and play music (2021)
ernestmicklei.com
ernestmicklei.com
notemap('!...!...!...!', kick)
Can't help thinking of this classic:
https://web.archive.org/web/20011204042933/http://www.spaz.c... -- 4 on the floor bass drum, on for 16 beats, off for 16 beats
kicks <- do
d <- drums "X _ _ _|O _ _ _|O _ _ _|O _ _ _" Tr808.bd2
env <- sqrEnvM 0 16
return (d & withEnv env)
nice to see the pattern again in the wild.Yes, this.
I'm only a casual music maker and I could never quite put into words this "problem." I just always wanted a functional (in the LISP sense, not just "usable"), flexible way to trigger notes (and by extension, samples and loops), and you're right, pretty much all of them veer into synthesis, which I don't much care about AT ALL. We got tons of samples and ways to make sounds without twiddling envelopes.
Cannot wait to get some time to find some of these and play around.
> Melrōse offers a fully human-centric approach to algorithmic composition
Rather a "programmer centric" approach