I think they're great - I earned my VLSI chops building stuff in the 90s and I can write Verilog about as fast as I can think so it's my goto language. I've also written a couple of compilers over the years so I know it really well (you can thank me for the '' in "always @()"). That's just my personal bias.
Inertia in tooling is a REALLY BIG deal - if you can't run your design through simulation, (and FPGA simulation), synthesis, layout/etc you'll never build a chip - it can take a 5-10 years for a new language feature to become ubiquitous enough so that you can depend on it en ough to use it in a design (I've been struggling with this using System Verilog interfaces this month).
If you look closely at VRoom! you'll see I'm stepping beyond some Verilog limitations by adding tiny programs that generate bespoke bits of Verilog as part of the build process - this stops me from fat fingering some bit in a giant encoder but also helps me make things that SV doesn't do so well (big 1-hot muxes, priority schedulers etc)