Does everything need to be a container?
Incredibly large and complex programs are deployed on user devices all the time and most of the time all is needed a "Next Next Next" or copy to a folder.
Yeah, sure you may need a specific runtime to be installed but that can be achieved through a deployment script too. Remember installing DirectX when installing a new game?
Sure, there are cases where specific app may need specific version of it and another app may need a completely incompatible version however this is more of an edge case.
Containers are definitely very powerful in some cases but I find it very distasteful to make EVERYTING into a container. It's not like apps are deployed on a server with custom version of Linux made by North Korea and the other one on a Nintendo. Most of the time, it's the exact same environment everywhere or it is a few command away from being exactly the same.
I have found virtually no one has problems with "well I can't get this to run on my machine and here are the n undocumented quirks". Everyone is using a homogeneous environment with local IDE help.
This is in many respects similar to the idea of GitHub codespaces and other remote dev environment tooling that has started to pop up.
While I haven't used any of them, I think the general principle makes a lot of sense. You can also develop on very light local hardware, while taking advantage of an elastic resource depending on what you're doing.
Personally, 15" is about the minimum screen I'll accept if I'm going to do actual work on it, and at that size I expect the choices to be sparse to none. Certainly not cheap.