related:
https://surma.dev/things/webgpu/ (https://news.ycombinator.com/item?id=30600525)
https://mattdesl.svbtle.com/drawing-lines-is-hard (https://news.ycombinator.com/item?id=13671016)
https://blog.mapbox.com/drawing-antialiased-lines-with-openg...
i'd like to try implementing this paper [1] in WebGPU, but think it's over my head currently, having mainly worked with Canvas2D.