Good indie games like Super meat boy & Hollow Knight take more human resources than AAA-gamechanger Doom did, back in the day. Your 'kind of useful but fun/dirty' hacker project either becomes ad-infested to survive or is too-useful and gets copied by a big-company. If your problem is cool enough and you can solve it, investors will throw millions at you in hopes of making a global success. Hard to say no to that.
There is no moderate success anymore. Economies of scale end up being all-or-nothing style situation. Just as local mom-n-pops places have gotten replaced by much cheaper national chains and building your own house is now a thing of the past because the costs for getting past regulation only make sense at scale.