Is that just a quirk of how the mod names are reported and folks are really running newer stuff? Are older modded servers still popular? Are the servers themselves mostly old and no longer used?
Is that just a quirk of how the mod names are reported and folks are really running newer stuff? Are older modded servers still popular? Are the servers themselves mostly old and no longer used?
> Welcome to the brand new HarvestCraft for 1.14.4 and beyond! Please read carefully as this is NOT a update of Pam's HarvestCraft but a re-boot.
1.14.4 is 3 years old, but many (many!) servers are still running on 1.12 or older versions if doing modded. There simply isn't an incentive for many mod owners to update their mods to the latest version, so the "community updates" as a whole are generally quite slow and people end up stuck on their favourite version.
Edit: Looking at the article, they also only analyze Forge mods. On newer versions, other mod loaders are gaining popularity, whereas Forge is the de-facto mod loader for 1.12.
[0] https://www.curseforge.com/minecraft/mc-mods/pams-harvestcra...
There is quite a strong incentive. What there is not, is means — Forge and Minecraft have both changed dramatically between versions, to the point that many mod developers throw their hands up in the air and rewrite the mod entirely. For something complex enough that that isn't an option, for instance Electrical Age, it's easy to remain stuck on an older version forever.
There's no documentation, and the API owners often assume that forcing a complete rewrite of major parts of the mod is fine. It's really not.
Thaumcraft 4 is a big example.
The funny thing is that before the buyout (and maybe after, I don't know) Mojang's DRM was an abysmal failure. They'd obfuscate their Java binaries in a vain effort to prevent cracks but every cracked version out there would just patch the launcher and run the game unmodified. Cracked launchers would run updated versions just fine and when Mojang actually tried to check for a cracked launcher within the game itself they had a rash of false positives triggering on actual paying customers and nothing but a minor road bump for the pirates. The only thing obfuscating the game binaries did was force MCP to put in a mountain of effort to building the tooling and mappings to deobfuscate it so that mods could be developed. The entire MCP project should not have even been necessary. All this for some crappy attempt at obfuscating their binaries that never even worked against pirates in the first place.
At least a silver lining is they finally have data packs and command blocks.