“…since ~2015, Unity as a company have been more and more interested in developing shiny prototypes of new features that would look great in presentations, but it would take forever to finally get them to be production ready, and they would be rid with problems even then. It's as if Unity cared more about increasing numbers of newcomers than retain old-timers and studios which already invested heavily into the engine.”
this sounds like the way every other company operates. maximize profits above all else naturally resulting in the degradation of the product