In our case, we jumped ship because Unity had bugs and were unwilling to fix them for years.
I believe it still is effectively unusable for anything requiring realtime multiplayer.
I believe it still is effectively unusable for anything requiring realtime multiplayer.
It is very close to what they already had before and was probably mostly to reduce the amount of complaints from, well everybody, regarding their non existent multiplayer, the deprecation of their previous multiplayer solution (however bad) before having any sort of replacement and the semi recent addition of the low-level networking solution that is mostly way too complicated and poorly documented for most average Unity developers.