The series doesn't really get in to doing things like rollback and the like, which would be "beyond fundamentals", as noted by the fact that a lot of AAA games don't even have good rollback net code.
Blizzard folks gave a GDC talk on the Overwatch architecture and their rollback implementation that is good for a conceptual discussion[2]
Here's a Gist w/ some rollback net code pseudocode that got posted in a gamedev subreddit once that I bookmarked but didn't read myself[3]
EDIT: Here's the lower-level game networking series from Gaffer as well, "Building a Game Network Protocol"[4]
[1]: https://gafferongames.com/categories/networked-physics/
[2]: https://www.youtube.com/watch?v=zrIY0eIyqmI
[3]: https://gist.github.com/rcmagic/f8d76bca32b5609e85ab156db383...
[4]: https://gafferongames.com/categories/building-a-game-network...