It’s like a NYC housing project. Just put the people into a machine for living and call it a day.
It’s like a NYC housing project. Just put the people into a machine for living and call it a day.
- They add large parks between the buildings
- You get the huge highrises and long boulevards because of separation of function, because they want to put the living quarters far away from the smelly factories
- They use a lot of concrete and prefab components to keep everything affordable
- They design community areas into the buildings
and so on. But it fails spectacularly. The resulting cities are completely inhumane. There is no space for natural development, for "lucky accidents", no mixed zoning, no entertainment and shopping close by to living quarters, the kind of stuff people now want from an urban lifestyle. And you can't really walk anywhere.
One thing I really hate in these kind of cities is that you can't just go anywhere straight, you are 'channeled around'. Whether you are on foot or in a car, you have to shut off your brain and follow the signs. You can't follow your 'desire path', and even if you would, you will walk for a long time through 'non-places' where there is nothing.
I was trying to walk a couple of blocks in one of these cities in the hot summer, and it was brutal (there are places like this in the US, France, China, ...). Nothing is human scale, and that is why it feels dehumanizing.
If you look at car centric infrastructure through this lens, it's easier to understand how it all went so wrong. The American dream as designed in say the 1950s was quite pleasant if you could afford it. A nice modern house on clean brand new wide open roads. Sure you have to drive everywhere vs walk to the neighborhood main street for errands but gas is cheap and those roads make it all so fast and convenient.
Of course the problem is non of this scaled, but that didn't stop us from trying, and ending up with the worst of both in many ways.
The Netherlands one in the video has dedicated roads for busses which get priority over cars at traffic lights, dedicated paths for bikes and pedestrians which get priority over busses and cars at traffic lights and are separate from the roads so people aren't walking right by vehicles, and a train station. It has narrow car lanes with both directions separated with an easier pedestrian crossing experience, floodwater management integrated as a nice looking canal feature rather than as a storm drain by a road; pretty building design and path design to make a more pleasant environment to walk in, and buildings having large and accessible entrances for pedestrians without forcing them to cross bits of mud or large expanses of car park.
Designing striking CGI buildings for movies without the "downside" of humans actually having to live there :)