This reads like a toxic culture playbook.
Managers can commit to nothing, or commit to things and fail when there are inevitably things they can't control and face "consequences."
A strange game. The only winning move is not to play.
This reads like a toxic culture playbook.
Managers can commit to nothing, or commit to things and fail when there are inevitably things they can't control and face "consequences."
A strange game. The only winning move is not to play.
The people who can keep commitments they make would enjoy working there.
I’m sure once they’ve developed a track record of keeping the commitments they make, it won’t be as draconian as it seems.
However this disincentivizes the often productive approach of “throwing your hat over the fence” so to speak and committing to something you may not already know is achievable.
Perhaps clearbit’s business model doesn’t hinge on their employees driving innovation and they need more predictable results at a reliable cadence.
This approach doesn’t work for everyone or every company. This seems to be by design.
https://www.mckinsey.com/business-functions/mckinsey-digital...
> suggests that half of all large IT projects—defined as those with initial price tags exceeding $15 million—massively blow their budgets. On average, large IT projects run 45 percent over budget and 7 percent over time, while delivering 56 percent less value than predicted. Software projects run the highest risk of cost and schedule overruns.
So, either this clearbit management magic makes all the normal scaling and estimation problems go away magically, or it is a really toxic management approach.
Right--you're trying to choose the winning move: not to play. That's not really an option.
Did you read the section in question?
Advice about avoiding zero sum games isn't relevant to a discussion of a specific zero sum game prescribed by the manual we're discussing.
I do think it's good to point it out right away. How you do so depends on whether it mattered or not.
If it mattered: I noticed you weren't able to get X done as planned. Marketing will need to postpone campaign Y which will affect our numbers for the quarter. Can you give me a heads up early next time?
If it didn't: I noticed you weren't able to get X done as planned. It's not a big deal, but were there any blockers I can help clear for you? I want you to feel good about being able to deliver on your promises.
Ugh. "Your apology is irrelevant. Just never make this mistake or we will fire you."
Strongly dislike this quietly, creepily hostile communication style.
An when you do that, the toxic manager responds with "Is that all you can do?"
I would argue most employees want to do a good job. The problem is similar to the "Peter Principle." In many cases, clueless managers demand their employees to sculpt the next Pieta or paint the next Mona Lisa with sticks and crayons and no prior training. When the employees push back against hard estimates, the clueless managers double down and say they are insubordinate. I am including Product Owners and Scrum Masters in clueless managers category. In many cases, they took on these titles but have not changed their behavior according to the Agile Manifesto. They see themselves as the order givers and the developers as the order takers.
The only people problem here is the management idea that managers/product owners/scrum masters don't need to know anything about the technology they are implementing.