> But you didn't. You spent enough time on it for this.
Fair, to a point. But writing an HN comment is a bit lower investment than learning a new language well enough to evaluate it fairly.
> If in fact the language would have turned out to be interesting, helping out early might make the difference between its fizzling out or getting traction.
You may have that kind of pull; I don't. Nobody is going to care whether I like a language or not.
> And, helping out might be a chance to learn a lot, or to ensure it will scratch your itch.
That's somewhat more likely than me helping it gain traction. And, in fact, the earlier the input, the more influence it has at bending the language in the direction you want, because there's fewer voices at that stage. But there are too many potential languages for me to do that with very many of them, so we're back at the problem of choosing which ones to invest in...
(I once did take your approach, with the C++ STL, when was first announced on the newsgroups. It wasn't part of the compiler yet - it was a separate download. I found a bug in the initialization of the random number generator used to random-shuffle vectors. I, some random nobody on the net, emailed Stepanov and Lee, and got three fixes in the next two hours. I was amazed at the response. And the fix made it usable for what I was trying to do with it.
I think that's the only time I've invested in something brand new, though...)