Yeah. I'd love to finish more things. I like that quote. But at the same time, I don't feel the incentive of accomplishment that the article refers to. Finishing something just feels... empty?
I’m now writing a book about this, for what it’s worth. Thanks for sharing your perspective.
It's a circular incentive. You level up to kill better mobs. You kill mobs to level up. So, unless there's any other reason to kill mobs, the game dies when everyone reaches max level.
I like the simplicity of your description. Can I ask what game you are referring to?