I agree that Racket development is less interactive than CL development partly because of the slower compile times and partly because of the way the editors choose to reload modules on change. Nothing inherent prevents fast reloading[1], though, and Racket development is still plenty interactive[2].
I would say the package story is more complicated in CL as a consumer of packages. As a package creator, they're similarly complex.
[1]: https://www.youtube.com/watch?v=wWj7OPvXGgA [2]: https://www.youtube.com/watch?v=7uGJJmjcxzY&t=495s