Does gameplay actually end up feeling fun in practice?
Are the tables interesting themselves to lookup or is that just "the bad bit"?
Do you as a player, or anyone you've played with spend time scrutinising the tables for crafting better characters?
Are there interesting types of actions or manoeuvres that you can perform so you get more interesting strategic play?
Does combat feel like a duel for example?
I'm curious as I do sometimes sit down and write simulators for things like this and I'm wondering if it's worthwhile to source the books and see if this sort of complex branching decision-making actually provides some interesting gameplay =)...
EDIT: Any good crunchy book suggestions of stuff to look at which might be interesting to simulate?