Minecraft evokes much of that sense of magic and wonder for me and I didn't start playing it until my later 30s.
Other key components are:
* A world that is interactive enough to feel like a place where you are and not just imagery that you're skimming over.
* Art that is detailed enough to be evocative but not so detailed that it reaches the uncanny valley of looking real-ish but not actually real.
Minecraft does both in spades.
It felt like you were really in a place, and the lack of HUD directing you to "points of interest" made it that much more exciting and interesting when you discovered something new.
In a word - immersion. The vast majority of RPG games suck at it. In-your-face tutorial pop-ups, GPS quest trackers, complex HUDs, full-screen menus, etc.
For a taste of what properly immersive RPGs are play the Gothic series.
"Other games of this era, and even a lot of modern games, are content to resort to more video-gamey designs that remind you you're playing a video game. Gothic 1 and 2 took the extra steps to ensure that everything was as immersive as they could possibly be." [1]
Videos that give a good overview of the immersive design of the games: [2], [3].
Guide on what exactly to play:
1. Gothic 1
2. Gothic 2 Gold Edition
3. The chronicles of Myrtana Archolos - a fan-made total conversion mod for Gothic 2 that follows in the spirit of the past two games. It's as high in quality as a professional production would be. Seriously. See [4] for a preliminary review.
All are available on Steam.
[1]: https://youtu.be/_V6tdH6YRy8
[2]: https://youtu.be/qvyzjFfxiXo?t=194 (this part refers directly to immersion, for more context you can start from the beginning)
[3]: https://youtu.be/_V6tdH6YRy8?t=597 (whole video is good, but the most relevant parts start here)
[4]: https://www.youtube.com/watch?v=L2F4-2i9gGY
(not associated with the particular youtuber in any way, his content just happens to be good)
--The Phoenix Exultant by John C. Wright
If you approach stuff with positivity, openness and wonder you'll have a blast! This is my current experience with learning Go, having learned Python previously.
I don my explorer's hat and force myself to live into the text, subject or code (Herder's Einfühlung). Personally it makes the journey so much more entertaining than merely as a tools to an end.
It's joyful to obsess over stuff; to try and get better; to try and understand.
There's two things, IMO, that get in the way as an adult:
* The crush of ordinary responsibility can not leave enough time for exploration and wonder.
* Related: We just get used to following a routine and not completely losing ourselves in something new. Maybe we tell ourselves we can't get good at new things anymore like we used to.
Revisiting old stuff, like Monkey Island, is fun; but it's not nearly as intense as something new. I'm looking forward to it and it will be entertaining to share with my family. It's been awhile since I've found this kind of pure fun and intensity in video games, but I'm sure it'll happen again.