Intel: Meteor Lake Chiplet SoC Up and Running
anandtech.com
anandtech.com
This marketing will never fail to make me cringe.
Yeah, but if I'm not mistaken this actually IS the TSMC 4nm process, and Intel is still a couple years away from mass production of anything EUV. It is getting hard to keep up with the marketing BS. Anyone got confirmation on this being fabbed at TSMC?
I'd like 4 CPU tiles, ECC memory controller, no 3D GPU (frame-buffer, blitter and DP interface only) and no Management Engine, please...
Amazon and the other big players likely do have private SKUs for this sort of thing.
Otherwise, the 16 thread, ECC memory, no management engine, no GPU is a bit like the brown diesel manual transmission station wagon...
Do you like Windows? Because Direct2D, the 2D-renderer of Windows for Desktops / 2D applications, is built on top of DirectX.
That means you need a 3D GPU to run Windows 7, let alone Win8, Win10, or Win11.
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Using 3D GPU commands, in particular a 2D rectangle as the basis of texture-mapping (with textures being uploaded to "GPU-memory"), is the standard methodology today.
Old-school 2D API (GDI) based off of bit-blitting just isn't how computers work anymore. INT 10H services (https://en.wikipedia.org/wiki/INT_10H) are long, long, long dead.
IIRC, GDI is provided on modern Windows in terms of Direct2D emulation layer (ie: GDI is built on top of Direct2D, which is built on top of DirectX 3D commands).
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This makes sense, because "pixel fill" / pixel-shaders are far more flexible than the ol' Bitblt. Even if you were to only be doing 2D code, modern GPU effects (ex: alpha-transparency, fades, etc. etc.) are best built out of pixel-effects and pixel-shaders.
I admit to being ignorant to Linux graphics drivers, but I'd expect the same thing. Modern hardware is built out of the 3D API / paradigm. "Running code" on a remote GPU/SIMD-cluster is far more efficient than having those effects calculated on the CPU (ex: alpha-transparency, anti-aliasing, painter's algorithm, z-depth, etc. etc.)
How is this now at 33 points? I've observed this a few times; I'll post something and it won't get much traction, then someone else will post it and it shoots up.
> Made for "Lower Power" a.k.a BGA trash. Sadly that's where the money is, because so many people simply do not care to buy PC for longevity they all want the castrated performance for the little convenience it has and Apple consumers being even worst accepting Soldered SSDs, RAM and everything irreparable garbage.
Why people are still so misinformed? Desoldering and soldering BGA is fairly easy and equipment to do that is accessible (you can get a rework station for less than £100 today).
It makes reworking much harder.
I know right. Back when we used to have vacuum tubes for computing, you just needed some basic glass blowing and electronic skills and you could repair any computer. Ever since we moved to integrated circuits and transistors, repairability has gone way down.