Edit: I stand corrected. Thanks guyz.
The combat logoff timer was introduced as a countermeasure to the "logoffski", a tactic employed by Russian players involving deliberately disconnecting in the middle of a fight to avoid losses.
If you're in something big and expensive (i.e. a black ops battleship), there's still a good chance you can get probed down and turned into a big fat juicy killmail before that timer expires.
If you log off in a game-generated station you're safe. As well, if you successfully log off in space you will also be safe as I recall.
But if you log off somewhere that's destructible I'm fairly certain you could lose that ship if the facility itself is blown up. But in that case you're likely part of an alliance that will bankroll you a new ship from their industrial war engine.
Of course, should the station owners fail to maintain said station (you'll get a notification if the structure goes low-power), or you're bold enough to park assets outside of known space (wormholes, Pochven, etc)...upon destruction about 50% (random chance, the Loot Fairy is quite capricious) of your stuff can wind up in a big debris cloud affectionately known as a "loot piñata".
Destroying an abandoned station is quite easy, the real problem is snapping up the haul before rival raiders swoop in for a fight.
For those scared of or put out by the same, the upcoming Steam release might be the ticket: https://store.steampowered.com/app/975370/Dwarf_Fortress/
[0] https://store.steampowered.com/news/app/975370
[1] https://store.steampowered.com/news/app/975370/view/30990438...
That's always was in the back of my head while playing EVE in various trials.
That was a decade ago, however. When I peek in on the goings-on today, it looks like the game is on life support.
For me it was w-space (wormhole systems with no gates to their systems, you have to constantly scan for connections an map them - there are tools… - and no list who is in the same system as you) with a small tight knight group. We ran PI (some sort of industry) and Escalations (PvE in a group with defined roles) for income and hunted other players (doing the same) for fun. I would even go so far, that the exploration, mapping, hunting & killing lifestyle of wormholes is how EVE really is supposed to be played. But I can see that if that was the only way to play EVE only a few hundred would play it at all.
It's _very_ funny in parts, and gives a great sense of the insanity that game can contain.
The way of defending a fortress that led invaders through a corridor with a lava tube underneath, which made the corridor so hot that the fat in the bodies of the invaders would melt, something the AI didn't know about.