Ask YC: How to avoid never-ending "design" process?
Since we never get much done, I fear we're going to stall and never get off the ground. How can I get this going and get some newcomers experience in software development?
Thanks for your advice.
Since we never get much done, I fear we're going to stall and never get off the ground. How can I get this going and get some newcomers experience in software development?
Thanks for your advice.
My guess is that people fear to commit to a path -- endless noodling in search of a perfect solution is an efficient way to avoid the risk of actually doing something. "The perfect is the enemy of the good". If you build in in your head you are never confronted with the ways that it sucks.
If you're leading the group, the solution my be in your exerting firmer leadership, by setting a go/no go point for design decisions and shifting from planning to executing. Some kind of hell may break loose when you do it but this may tell you what the problem has been, e.g., group members who don't accept that there is a leader (you) etc. This is better than being in planning-loop hell.
I like tjpick's idea. I would amend shutter's comment to say "get your stuff out the door or fialure is certain".
Architecture can be flexible -- applications will evolve with growth. As noodle said, commit, build, iterate, repeat.
i would say that you should get them to agree on the most basic of components/ideas, commit to it, and then build it. repeat. iteratively design and build features. try and force them to design what is in front of them now, not design the product now for 10 features in the future, or design the entire project before building it out.