Sad to see people contrasting Diablo II, an actual roguelike, with "rogue-likes".
Sad to see people contrasting Diablo II, an actual roguelike, with "rogue-likes".
No permadeath? Compare the parent comment:
>>> Dark Souls lacks permadeath.
>>> Diablo 2 could erase weeks of work by one monster spawning an unfair combination.
But more than that, even Rogue itself didn't have permadeath if you didn't want it. My dad taught me to shut off the computer just as you died. Turn it back on and your save is preserved. Other roguelikes will just let you turn on a cheat option.
Diablo 2 drifts pretty far from the formula, to the extent that it largely defines the "action RPG" genre as we still know it.
Rogue and then its Rogue-like descendents: Hack, NetHack, Angband, Dwarf Fortress, DCSS etc
my credentials: I'm the creator of what I think was the world's first commercial-only, traditional Rogue-like game (AFAIK)