The reason a lot of gamedev uses luajit is the ease at which it can be embedded.
And that's not really even true anymore as the majority of gamedev is using Unreal or Unity, neither of which use luajit.
And that's not really even true anymore as the majority of gamedev is using Unreal or Unity, neither of which use luajit.
Unity+Unreal are the public engines out there but there's plenty of in-house engines and tool chains you don't really hear about. I wouldn't be surprised if it's still deployed in quite a few contexts.