OP article says
>"Instead of drawing 1000 glyphs into 1000 tiny textures, we’ll just allocate one huge texture and subdivide it into a grid of 1000 glyph cells."
that's the same as John Carmack's MegaTexture. First game to use it was Enemy Territory: Quake Wars (2007).
Him talking about the concept back in 2006:
https://web.archive.org/web/20060901185133/http://www.gamerw...
Rage originally used 1TB of texture that had to be reduced to 20GB for the release version:
https://www.pcgamer.com/remembering-rage-a-flawed-but-techni...