Anyways, by "scenarios where the actual ping was significantly lower than the target latency" do they mean like if the ping from Busan-server is 10 but they want it to feel like 35? I feel like that's the one scenario you'd care about, making the Busan players have 35 ping was the whole point.
Edit - also the other scenario, where the actual ping is significantly higher than the target latency...well in that case your latency service would be some sort of magical time travel box! Adding latency is literally the only thing it can do right? It's not possible to lower it. Maybe the it depends what they mean by "significantly" but idk the target latency was 35ms so like at most they could be 35ms lower than that.
I guess they didn't catch it because the bug was in the latency service itself which gave the wrong value to both the in game display and to the old network monitoring system. Idk in hindsight it's easy to say if you're going to introduce this new ping equalizing service it might break how you test ping especially because it hasn't been tested in soloq. But meh a lot easier to see what happened in hindsight after they write it all up.