SYCL: due to the above, not on the GPU. Just on the CPU.
* x86_64 apps also get to see the OpenCL CPU backend in addition to the GPU one. However, arm64 apps only see the GPU.
Apple is #2 world wide for phones at 18% [2]
Apple is #1 for phones in the US with 51% share [3]
Apple is #2 for phones in the EU at 23% share [4]
Apple's laptop seem to wipe the floor in power usage, while not getting anyway more in gaming land than any prior generation [5]
Apple's revenue is the 3rd highest in the world which also doesn't seem particularly irrelevant.
You can hate Apple all you want, but going "I don't like apple, therefore the company is irrelevant" is a dumbass approach. Hell what will android get without finding out what's in iOS?
[1] https://9to5mac.com/2022/04/11/mac-market-bucks-trend-with-c...
[2] https://www.canalys.com/newsroom/global-smartphone-market-Q1...
[3] https://www.imore.com/apple-dominates-us-smartphone-market-5... (This is iMore so take with a grain of salt)
[4] https://www.appleworld.today/2022/02/28/apples-iphone-has-23...
[5] https://www.pcmag.com/news/intel-core-i9-vs-apple-m1-max-whi...
Apple had (runtime and ABI) stable openCL built into macOS and iOS by default and on desktop devs kept requiring you install NVIDIAs or AMDs CUDA systems, and on iOS everyone found that openCL was just as clunky to use as openGL.
Apple made proprietary APIs that were more usable and better interacted with the hardware, and everyone just used those instead, until Apple deprecated openCL and openGL as they merely represent a pile of engineering work and support that is essentially unused.