Yea, I feel Savage 1 really wanted to be almost "Warcraft/AoE, but your friends are the units," which is why it includes some rather dull mechanics. I think Savage 2 got rid of some of the tedium, but it also introduced more specialization which made it even harder to get a game going, as you can't even really play the game with less than ~8 people in a server (and the game really only gets fun with many, many more players).