I learned it from games that porting to newer platform with faster FPS. For example, Dark Souls II runs at 30 FPS at release. Then upgrade to 60 FPS after porting to PC, but double the FPS also doubles the weapons break pace.
The really simple way is to just pass a delta milliseconds to each system so it can simulate the right amount of time.
But yeah, it was wild how DS2 at 60fps fundamentally altered a lot of things like weapon durability and jump distance.