Time controls are not that unique - you can have it even in Dawn of War 1 !
And even less unique in low budget / open source RTSes ?
Special mention to Achron with literal time travel as a game mechanic !
And even less unique in low budget / open source RTSes ?
Special mention to Achron with literal time travel as a game mechanic !
One annoying thing (even if it's an intentional part of the game), when a unit dies, it doesn't tell you which unit. Most importantly if you are trying to level up your units, it doesn't tell you if it was a unit that gains experience (like all fighting units), or doesn't like a truck or repair unit.
Took me 5 minutes to track down the line of code and add a print statement.
https://en.wikipedia.org/wiki/Archon:_The_Light_and_the_Dark