Dear Esther also falls broadly in the same category of what is somewhat derogatorily known as 'walking simulators'.
I was happy I played Firewatch but was a bit let down by the ending. It's like the story bent over backwards to prevent you from meeting anyone because it just wasn't in the game design.
Not particularly fun as a game, but it’s the best narrative in the medium by a large margin.
There is such a huge opportunity for a game like that with a female perspective
Just the opening sequence can be so alienating for the casual and female audience, while being almost alone in its accessibility to them