All I’m saying is the appeal to nature of landscape mode doesn’t seem like the whole story.
All I’m saying is the appeal to nature of landscape mode doesn’t seem like the whole story.
The medium (film) maybe adapted to how we see. Nowadays it might be adapting to how we hold the thing we see through.
Aspect ratios were surprisingly all over the place in early film. Now I'm wondering what parts of aspect ratios were driven by the actual physical characteristics of film.
Vertical is simply a thing, because phones are generally used in portrait mode.
The traditional aspect ratios were created to suit human vision.
If you recorded Lord of the Rings, or Interstellar in portrait orientation, they would be pretty crappy films.
> the stuff I pay attention to when walking is more generally arranged vertically than horizontally.
I don't know what you mean.
Another point: your eyes are organized horizontally, not vertically. You have move horizontal vision than vertical. By filming in vertical orientation you quite simply make things more cramped, quite possible losing the space you could use to put more objects in, or just space out the objects you have in order to make things less messy.
Again, there are artistic reasons to sometimes prefer portrait over landscape, but that doesn't mean it's a good default. Making good films requires being conscious of those things, understanding that they are not arbitrary (therefore left just to which way it's more comfortable for people to hold their phones).