Really showing the great user experience on open source projects is possible and that the benefits are worth it.
Really showing the great user experience on open source projects is possible and that the benefits are worth it.
I'm using it more and more these days for little tasks, processing meshes, plug ins here and there, it has a beautiful and easy to use renderer but I dont work in a field where rendering matters.
I dont really want an alternative way to sculpt texture or model, I have several already, and really my industry (film / previz) is moving to rendering in Unreal or Unity (much more unreal) but as a tool Blender is quickly becoming much more impressive.
having tought myself zbrush before it was useful (2.something?) blender feels like it's just gaining that usability now to expose useful features... but there's so much more that can be done.