Make your own board and card games
thegamecrafter.com
thegamecrafter.com
Since the rules can be exceptionally complicated, I invented a new language and database idiom to deal with the backend aspect. https://www.adama-platform.com
A key language aspect is await/async semantics for asking users questions like "which piece would you like to play". While using async is not unique, the document memory model is transactional such that the async messages can be rewound. This allows a single incoming message to translate into exactly one data differential which means now the entire experience can be done in spite of machine failure.
When I was writing games with JavaScript await/async, it was a giant PITA. First, either the transactional boundary was too large and I had to replay an entire round while testing, or I had a lot of bugs. And bugs were exceptionally common which require building a lot of framework.
The database is basically how to productively work within the document, so the primary collection is a table which has basic integrated SQL. I haven't had a need for joins yet, but I plan on them in the future.
Quality was excellent. Somebody who’s more price-conscious could certainly make a good game for much less. I’d certainly recommend them for people interested in making small print runs.