The most famous may be SNES Doom, https://doom.fandom.com/wiki/Super_NES
https://archive.fosdem.org/2021/schedule/speaker/randal_lind...
But once I started writing my own code and working in the industry, I realized that you guys were insanely talented people working under ridiculously punishing deadlines and (as you said) zero access to the original source code, assets, etc.
Not familiar with your work in particular but in general, what a heroic and underappreciated game dev niche. Much respect for all that the unheralded port programmers managed to accomplish against the odds.
Additionally, it's GPU is very much derived from the NES->SNES family of PPUs. VRAM can be used as a LFB, but it's generally not the best use of the system.
I'd argue it's about halfway between a stock SNES/Genesis and an SNES/Genesis with a cart addon chip like an SVP or Super FX.
24 ;)
Similarly, the recent re-release of Doom doesn't use the original Doom engine, it uses Unity, but it's still Doom.
https://doomwiki.org/wiki/Doom_Classic_Unity_port#Architectu...
Which sounds like a bit of a golf too for a ~quake compatible engine!