A different trick in games that don't have an internal clock, but are instead timed by wall clock is to use a region platform where the text loads faster. For example for Zelda Ocarina of time, the Japanese Wii Virtual Console version is used almost exclusively because of faster text and loading times: https://www.speedrun.com/oot#100
As a developer I find Speed running extremely interesting. The creativity used to eek out performance gains is incredible.