Shameless plugs for the two games I created, incoming! Both games use an "actor/agent" -based AI.
The AI is driven via needs-based utility scoring & heuristics, and action/object selection uses attenuated-delta scoring; this creates agent behavior that is "opportunistic". The AI itself is largely based on prior work, substantial portions of which I believe can be (at least largely) attributed to Don Hopkins, who I see posting here pretty regularly. :)
SimAirport - https://store.steampowered.com/app/598330/SimAirport/
SimCasino - https://store.steampowered.com/app/1158420/SimCasino/