Though I'd say interaction in games can easily beat "talking on the phone".
Though I'd say interaction in games can easily beat "talking on the phone".
Audio is likewise a matter of cost. And manufacturers not cheaping out on components, I'm looking at you HTC (and the notoriously horrible Rift S too).
I'm looking forward to programmable smells based on a combination of basic smell cartridges. That's totally a thing people are working on.
Touch is a hell of a lot harder to solve. More could be done to provide good haptic feedback. Haptic vests and facial interfaces already exist (at additional cost, of course), but the problem is the more crap you have to add to your body the more inconvenient (and sweaty) VR gets. I believe providing better VR touch interfaces is key to the development of the technology.
And I really, really don't want to taste anything in VR!
I don't usually touch, taste or smell my friends either.
> In particular, body language from those around you is either missing entirely or is very rudimentary.
That one is fair game.
It would be very out of the ordinary to not touch or smell your friends quite frequently.
While some people prefer not to, hugging, patting on the back, nudging, passing objects back and forth, and even less common things like holding hands or touching each others' hair are very common social interactions.
Smelling just happens passively when you're spending time with biological creatures who have perfumed clothing, armpits, and hair, and sweat to boot (among other less desirable odors). This isn't necessarily a great thing but experiencing the biology of other human beings is personally important to me.
To not taste things with / alongside your friends would also be out of the ordinary.