The usual refund conditions are “less than two hours of play, within two weeks of purchase.”
The usual refund conditions are “less than two hours of play, within two weeks of purchase.”
Not much you can do - if the machines decide you don't get a refund, well, then you don't. I haven't bought anything on Steam since.
0. https://www.accc.gov.au/consumers/consumer-rights-guarantees...
There should be some sliding scale where you can make a great 2 hour or less game without the risk of infinite refunding (perhaps the game could be marked with a "half-way" point, etc, though that would involve the shop actually playing it).
Ironically because speed-running requires a lot of practice this often means purchasing two copies of the game - the first to practice with, and the second to be (potentially) refunded!
I bought 2 copies of a game advertising co-op to play with a friend, only to discover it's local-only. (Steam didn't have separate "local/remote play/online co-op" labels yet) I opened a ticket and they refunded me as a "one time exception".