For every one designer pointing out flawed and unnecessary ornamentation in iOS, one hundred non-designers, normal people, are tricked into thinking they understand something new.
But this is violated as soon as that person walks up and tries it and the thing doesn't work the way they thought they knew it would.
Skeuomorphism can help when used properly. If something looks like a button, I know by metaphor that pushing it will do something. What's really tragic about Apple's recent use of skeuomorphism is that it often doesn't make any metaphorical sense, and is also horribly ugly.
But I think we should move on. The people that need skeuomorphism as a crutch are dying out. The new generations are growing up with digital interfaces. We're artifically limiting what we can do by simulating physical things.
Here's my first attempt at thinking about what the implications of wholly embracing the digital medium are: http://blog.byjoemoon.com/post/9325300749/a-different-kind-o...