Good luck with that attitude when your company depends on highly skilled labor that comes from a very small pool of talent (relative to all labor in the country). The game industry, and game engine programmers in general, are a small group and if a company isn't good to their employees they are going to have a very, very difficult time hiring and staying competitive. It's not like they can just grab bodies and throw them at projects. Even hiring the very best and brightest cloud engineers from a FAANG is going to see them flounder and waste time ramping up to game engine development.