What they benefit from is selling 1,000$ phones at a 30+% profit margin, because for the average consumer they simply work better. Which actually aligns incentives between customers and Apple quite well.
What they benefit from is selling 1,000$ phones at a 30+% profit margin, because for the average consumer they simply work better. Which actually aligns incentives between customers and Apple quite well.
Unfortunately Apple doesn't break out profit per category but we know that their net income for 2020 was $58 billion [2]. As far as I'm aware we don't know operating costs for the App store, but I think its fair to say that the portion of the ~$19 billion that is profit is far from being "peanuts".
[1] https://www.cnbc.com/2021/01/08/apples-app-store-had-gross-s...
[2] https://www.macrotrends.net/stocks/charts/AAPL/apple/net-inc...
That ~19B in 2020 is before CC fees on 64B or internal expenses. App stores have a lot of customer service and charge backs on relatively tiny purchases. Actually reviewing apps isn’t cheap either, and all the relevant IT adds even more expense.
Further they upped the developers cut to between 70% and 85% from the flat 70% in 2020. So sure they might make 3-5 billion from the App Store in 2021, but that’s like 2% of total profits.
So you assume they can do all the stuff I just mentioned for 0$ and changing their fee structure had no long term impacts on profits.
Also your math doesn’t work out if 5% of 64B = 3.2B, though 25% or 64B is 16B. Not that actual CC fees are 5%, or that their old revenue model is relevant any longer.
You can bet Apple negotiates hard on that fee. It wouldn't surprise me to learn they are paying 0.1%.
[1] https://www.fool.com/the-ascent/research/average-credit-card...
https://usa.visa.com/content/dam/VCOM/download/merchants/vis...
> That ~19B in 2020 is before CC fees on 64B or internal expenses. App stores have a lot of customer service and charge backs on relatively tiny purchases. Actually reviewing apps isn’t cheap either, and all the relevant IT adds even more expense.
I don't disagree with any of that, but I don't think its anywhere near 2/3 of revenue after developer split. I don't have any evidence for that because Apple is very secretive about those numbers, but I think level with which they protect that information is evidence on its own. if Apple were making a piddly 3-5 billion on $65 billion in gross revenue they would be screaming it from the rooftops to (rightfully) justify their 30% cut as being reasonable.
> Further they upped the developers cut to between 70% and 85% from the flat 70% in 2020.
the app store is extremely top heavy with top devs being responsible for a huge amount of the revenue. The policy is great for small devs but the aggregate split is probably still much closer to 30% than it is to 15%.
Apple clearly wants to profit from the App Store, but just as important to them is maintaining the ecosystem and the mountains of cash iOS provides when change means risk.
It’s those stupid game ISPs they make all the money off. Smurfberries and pseudo-gambling and such.
Ruined the App Store and iOS gaming, but it’s so insanely profitable it will never go away.
Some fairly large peanuts!
And that revenue is basically pure profit as it doesn’t require the creation of any actual physical hardware either.
I think that anyone who thought about this for even a second would come to the conclusion of "It almost certainly doesn't cost anywhere near the amount of revenue that comes from it".
So the answer is, probably not a lot, compared to revenue.
I could expect them to be moving multiple terabytes of data per hour.
However, anyone can seed from any system and that lots of people have unlimited plans and/or good wifi.
You could have a static store app with the phone manufacturer providing a feed with names, descriptions, pictures and checksums. Everything else could be distributed over a p2p network. Unpopular apps could be slow to download with the developers server having to patch holes to keep the file alive. Popular apps would have usable numbers to hint at their popularity.
Most apps need internet anyway. (Billing wouldn't be a problem.) I see a thousand pages arguing hosting for an app costs between 70 and 320 per month. I have no idea how true that is or how far apps can live from the average.
It does seem logical to assume with a reasonably smart distribution scheme p2p could also reduce that bill for somewhat more dynamic content.
I'm really impressed by how many useful and fun mobile apps were created. In the 90's I thought nothing was worth using on a mobile device. I was very wrong about that.
I now think it is equally wrong to think the 30% is not dramatically reducing interest in mobile development. Personally I wouldn't touch it with a 6 foot pole. I do web apps that are like websites, they have very limited access to the features of the device.
While I applaud these new regulations it is kinda lame it took them this long.
Imagine how loud the screams would be if they tried to decentralize app distribution.
> Apple said Monday that it paid developers $60 billion in 2021, a figure that suggests that App Store sales continue to grow at a rapid clip.
0: https://www.cnbc.com/2022/01/10/apple-implies-it-generated-r...