If you want to eventually leverage SIMD and GPGPU computation C++ is almost mandatory, languages like Rust/Nim/Zig are getting there but still behind in many areas.
If you want to eventually leverage SIMD and GPGPU computation C++ is almost mandatory, languages like Rust/Nim/Zig are getting there but still behind in many areas.
Is this mostly about GPGPU? I think you can just import and use SIMD intrinsics in Rust. Zig lets you do that and additionally features native vector types whose operations generate the appropriate SIMD instructions.
There's nothing like Highway yet, but for many use cases it seems like a lot more trouble to use Highway than to write several implementations that use intrinsics directly.
Though on second thought: for this particular company’s usecase, since they only need this for the server backend it would be best to stick to a certain hardware configuration and optimize the hell out of it. For example they can just stick to Xeon servers and use raw AVX512 intrinsics which can be particularly fast for number crunching. And since GPUs are incredibly expensive to host (and also has latency costs associated with it), it might be best to just stick with CPU SIMD.